Psyber Games

Max Clarke

Max Clarke

max@psyber.games

Max Clarke, an Audio Engineer at Psyber Games, specializes in crafting immersive soundscapes and audio effects that bring virtual worlds to life. With a keen ear for detail and a passion for audio storytelling, Max ensures that each game’s audio aligns with its narrative and aesthetic. His experience spans sound design, mixing, and implementing audio assets into game engines, allowing him to create seamless and engaging auditory experiences. Max has contributed significantly to the sound design of Psyber Games’ titles, enhancing gameplay through strategically placed cues, ambient sounds, and dynamic audio elements.

Outside the studio, Max is an avid musician and enjoys composing music in various genres. He regularly collaborates with indie filmmakers and game developers, offering his expertise to projects that push creative boundaries. Max is also a supporter of open-source audio tools and often shares his knowledge through online tutorials and community forums. His innovative approach to sound and dedication to quality make him an essential part of the Psyber Games creative team.